CLUB 3D GF 7900 GTX PCI-E 512MB GDDR-3
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CLUB 3D GF 7900 GTX PCI-E 512MB GDDR-3
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| Ordercode |
: CGNX-X792 |
| Memory |
: 512 GDDR3 256BIT |
| Clockspeed |
: GPU 650 MHz / MEM 1600Mhz |
| DVI |
: Dual DVI |
| TV-Tuner |
: No |
| Video-in |
: Yes |
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| Ramdac |
: 400MHz |
| OpenGL |
: 2.0 |
| DirectX |
: 9.0 |
| PixelPipelines |
: 24 |
| VertexShaders |
: 8 |
The Club 3D 7900GTX is designed for ultra-realistic game experiences on the highest resolutions. Club 3D is using the latest and fastest GeForce 7900 GPU technology, to create the ultimate gaming hardware for you. All new and incredible 3D game effects and technologies are fully supported and accelerated to achieve extreme speed and image quality in any game.
• NVIDIA® CineFX™ 4.0 Technology
• NVIDIA® PureVideo™ Technology
• NVIDIA® nView™ multi-display Technology
• NVIDIA® SLI™ Technology
• NVIDIA® Intellysample™ 4.0 Technology
• NVIDIA® UltraShadow™ II Technology
• Accelerated 64-Bit Texture Filtering and Blending
• Full support for DirectX® 9.0
• Shader Model 3.0
• VertexShaders 3.0 (U8, FP16, FP32)
• PixelShaders 3.0 (FP32)
• HDR Rendering Engine
• Support for unlimited shader lengths
• Dual DVI-I display output (HDMI ready)
• S-video output
• S-video input
• cvbs output
• cvbs input
• DVI digital resolution up to 1900x1200
• HDTV-out up to 1920x1080i
NVIDIA® CineFX™ 4.0 Shading Architecture • Vertex Shaders ° Support for Microsoft DirectX 9.0 Vertex Shader 3.0 ° Displacement mapping ° Geometry instancing ° Infinite length vertex programs • Pixel Shaders ° Support for DirectX 9.0 Pixel Shader 3.0 ° Full pixel branching support ° Support for Multiple Render Targets (MRTs) ° Infinite length pixel programs • Next-Generation Texture Engine ° Accelerated texture access ° Up to 16 textures per rendering pass ° Support for 16-bit floating point format and 32-bit floating point format ° Support for non-power of two textures ° Support for sRGB texture format for gamma textures ° DirectX and S3TC texture compression • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending • Full floating point support throughout entire pipeline • Floating point filtering improves the quality of images in motion • Floating point texturing drives new levels of clarity and image detail • Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA® Intellisample™ 4.0 Technology • Advanced 16x anisotropic filtering (with up to 128 Taps) • Blistering-fast antialiasing and compression performance • Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels • Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality • Support for normal map compression • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates • Fast z-clear
NVIDIA® UltraShadow™ II Technology • Designed to enhance the performance of shadow-intensive games
NVIDIA® SLI™ Technology • Patented hardware and software technology allows two GPUs to run in parallel to scale performance • Scales performance on over 60 top PC games and applications
NVIDIA® PureVideo™ Technology • Adaptable programmable video processor • High-definition MPEG-2 and WMV9 hardware acceleration • Spatial-temporal de-interlacing • Inverse 2:2 and 3:2 pull-down (Inverse Telecine) • 4-tap horizontal, 5-tap vertical scaling • Overlay color temperature correction • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window • Integrated HDTV output Composited Desktop Hardware Engine • Video post-processing • Real time desktop compositing • Accelerated antialiased text rendering • Pixel shader driven special effects and animation technology capability
Advanced Display Functionality • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders • Full NVIDIA® nView® multi-display technology capability
Advanced Engineering • Designed for PCI Express x16 • Designed for high-speed GDDR3 memory
NVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology • DVC color controls • DVC image sharpening controls
API Support • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0 • Full OpenGL support, including OpenGL 2.0
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System requirements: • Pentium® or Athlon™ or compatible • 128MB of system memory • Mainboard with free PCIe (x16) slot • CD-ROM drive for software installation • 450Watt or greater Power Supply • 650Watt(4x 12V/15A) or greater for SLi™ OS Support:
| 2D Display modes |
| HDTV (YPrPb) 1920 x 1080p |
| DVI (Dual Link) resolution up to 2560 x 1600 |
| Integrated TV Output support up to 1024x768 resolution |
640x480 800x600 1024x768 1152x864 1280x1024
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200Hz 200Hz 200Hz 200Hz 160Hz | |
1600x1200 1920x1080 1920x1200 1920x1440 2048x1536
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120Hz 120Hz 100Hz 90Hz 85Hz | |
The complete list of resolutions depends on the driver version and operating system. NOTE: resolutions are limited by the performance of the attached monitor. |
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