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CLUB 3D GF 7900 GTX PCI-E 512MB GDDR-3

Forsiden Komponenter TV- & Skjermkort CLUB 3D GF 7900 GTX PCI-E 512MB GDDR-3
CLUB 3D GF 7900 GTX PCI-E 512MB GDDR-3 (CGNX-X792)

CLUB 3D GF 7900 GTX PCI-E 512MB GDDR-3

Varenr.:
CGNX-X792
  • Grensesnitt PCI Express
3 850,-
4 812,50 inkl. mva
Beskrivelse

Ordercode : CGNX-X792
Memory : 512 GDDR3 256BIT
Clockspeed : GPU 650 MHz / MEM 1600Mhz
DVI : Dual DVI
TV-Tuner : No
Video-in : Yes
   
Ramdac : 400MHz
OpenGL : 2.0
DirectX : 9.0
PixelPipelines : 24
VertexShaders : 8
The Club 3D 7900GTX is designed for ultra-realistic game experiences on the highest resolutions. Club 3D is using the latest and fastest GeForce 7900 GPU technology, to create the ultimate gaming hardware for you. All new and incredible 3D game effects and technologies are fully supported and accelerated to achieve extreme speed and image quality in any game.

• NVIDIA® CineFX™ 4.0 Technology
• NVIDIA® PureVideo™ Technology
• NVIDIA® nView™ multi-display Technology
• NVIDIA® SLI™ Technology
• NVIDIA® Intellysample™ 4.0 Technology
• NVIDIA® UltraShadow™ II Technology
• Accelerated 64-Bit Texture Filtering and Blending
• Full support for DirectX® 9.0
• Shader Model 3.0
• VertexShaders 3.0 (U8, FP16, FP32)
• PixelShaders 3.0 (FP32)
• HDR Rendering Engine
• Support for unlimited shader lengths
• Dual DVI-I display output (HDMI ready)
• S-video output
• S-video input
• cvbs output
• cvbs input
• DVI digital resolution up to 1900x1200
• HDTV-out up to 1920x1080i

NVIDIA® CineFX™ 4.0 Shading
Architecture
• Vertex Shaders
° Support for Microsoft DirectX 9.0
Vertex Shader 3.0
° Displacement mapping
° Geometry instancing
° Infinite length vertex programs
• Pixel Shaders
° Support for DirectX 9.0 Pixel
Shader 3.0
° Full pixel branching support
° Support for Multiple Render Targets
(MRTs)
° Infinite length pixel programs
• Next-Generation Texture Engine
° Accelerated texture access
° Up to 16 textures per rendering
pass
° Support for 16-bit floating point
format and 32-bit floating point
format
° Support for non-power of two
textures
° Support for sRGB texture format
for gamma textures
° DirectX and S3TC texture
compression
• Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
• Full floating point support throughout
entire pipeline
• Floating point filtering improves the
quality of images in motion
• Floating point texturing drives new levels of clarity and image detail
• Floating point frame buffer blending gives detail to special effects like motion blur and explosions

NVIDIA® Intellisample™ 4.0 Technology
• Advanced 16x anisotropic filtering (with
up to 128 Taps)
• Blistering-fast antialiasing and
compression performance
• Transparent multisampling and
transparent supersampling modes boost
antialiasing quality to new levels
• Gamma-adjusted rotated-grid antialiasing
removes jagged edges for incredible
image quality
• Support for normal map compression
• Support for advanced lossless
compression algorithms for color, texture,
and z-data at even higher resolutions and
frame rates
• Fast z-clear

NVIDIA® UltraShadow™ II Technology
• Designed to enhance the performance of
shadow-intensive games

NVIDIA® SLI™ Technology
• Patented hardware and software
technology allows two GPUs to run in
parallel to scale performance
• Scales performance on over 60 top PC
games and applications

NVIDIA® PureVideo™ Technology
• Adaptable programmable video processor
• High-definition MPEG-2 and WMV9
hardware acceleration
• Spatial-temporal de-interlacing
• Inverse 2:2 and 3:2 pull-down (Inverse
Telecine)
• 4-tap horizontal, 5-tap vertical scaling
• Overlay color temperature correction
• Microsoft® Video Mixing Renderer (VMR)
supports multiple video windows with full
video quality and features in each window
• Integrated HDTV output
Composited Desktop Hardware Engine
• Video post-processing
• Real time desktop compositing
• Accelerated antialiased text rendering
• Pixel shader driven special effects and
animation technology capability

Advanced Display Functionality
• Dual integrated 400MHz RAMDACs for
display resolutions up to and including
2048x1536 at 85Hz
• Dual DVO ports for interfacing to external
TMDS transmitters and external TV
encoders
• Full NVIDIA® nView® multi-display
technology capability

Advanced Engineering
• Designed for PCI Express x16
• Designed for high-speed GDDR3 memory

NVIDIA® Digital Vibrance Control™
(DVC) 3.0 Technology
• DVC color controls
• DVC image sharpening controls

API Support
• Complete DirectX support, including the
latest version of Microsoft DirectX 9.0
Shader Model 3.0
• Full OpenGL support, including OpenGL
2.0
System requirements:
• Pentium® or Athlon™ or compatible
• 128MB of system memory
• Mainboard with free PCIe (x16) slot
• CD-ROM drive for software installation
• 450Watt or greater Power Supply
• 650Watt(4x 12V/15A) or greater for SLi™

OS Support:


2D Display modes
HDTV (YPrPb) 1920 x 1080p
DVI (Dual Link) resolution up to 2560 x 1600
Integrated TV Output support up to 1024x768 resolution
640x480
800x600
1024x768
1152x864
1280x1024
200Hz
200Hz
200Hz
200Hz
160Hz
1600x1200
1920x1080
1920x1200
1920x1440
2048x1536
120Hz
120Hz
100Hz
90Hz
85Hz
The complete list of resolutions depends on the driver version and operating system.
NOTE: resolutions are limited by the performance of the attached monitor.



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